AFL Grand Final: What happens if Melbourne, Western Bulldogs game ends in a draw?

As fans flock to Optus Stadium to see many experts tip for a tight fight between the Western Bulldogs and Melbourne, we examine what happens if the match ends in a draw.

In 2010, St Kilda and Collingwood played a thrilling 68-man draw in front of a crowd of 100,016 at the MCG.

In the grand final replay the following week, Collingwood won with 56 points.

Both captains Nick Maxwell and Nick Riewoldt admitted they wanted extra time, which Maxwell described as an “absolute joke”.

As a result, the rules of the lottery were changed to what we have today.

While Melbourne is favorite with the Ladbrokes at $1.75, the Bulldogs are not far behind at $2.33 for the win. But if the unthinkable happens, here’s how to play today.

The players of Collingwood and St Kilda collapse to the ground as the final siren signals the draw.
camera iconThe players of Collingwood and St Kilda collapse to the ground as the final siren signals the draw. Credit: Michael Willson/Slattery Media Group

AFL LOT RULES

In the event of a tie at the end of regular time, the following procedure will apply:

  • Six-minute break.
  • 2 x three-minute halves (plus time) additional time will be played as required until a result is determined.

PROCESS: 1. The goalkeepers confirm that the scores are the same; 2. There is a six-minute break; 3. Teams change nibs; 4. Three minutes of Extra Time plus overtime will be played; 5. At the end of the first Extra Time, the siren will sound and the teams will change places immediately without a break; 6. The ball will bounce (or kick up) at the center and three minutes of play (plus overtime) will begin; 7. At the end of this period, the siren will sound and the team with the highest score will be declared the winner; 8. If the scores are still tied, steps three to eight are repeated until a result is determined.

For Additional Periods, the following will also apply:

change cover

Clubs will receive 10 substitutions (excluding Medical Reserves) for each 2 x three-minute period. Trades left over from each Additional Period period will not roll over to the next period.

runners Runners may enter the field of play after a goal or a significant stoppage in play (eg when a gurney is played). As the players change places, the runners are allowed access to the playing area at the end of every three minutes (plus open time) of Extra Time.

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