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Marvel’s Midnight Suns is not the game I thought it was

I have to learn to let go of my expectations. In many areas, Marvel’s Midnight Suns is the latest victim of a leak culture that has become so widespread via social media in the modern era. When I first heard the rumor that Firaxis Games was collaborating with Marvel on a new tactical RPG, without context or detail, it convinced a mental image that is hard to prove. Maybe you imagined it too.

It’s XCOM, only the extraterrestrial combat unit has been dismissed and replaced by a lineup of Earth’s most powerful heroes. Gradually, as recognizable faces in battle begin to fall, they are replaced by newly created, customizable Enhanced, Inhumans, and Mutants. The gruesome aesthetics that once helped define Enemy Unknown have been replaced by the kind of sharp, stylized line work that artists like Andy Kubert used to breathe new life into the X-Men portfolio in the ’90s. This hypothetical Marvel-meets-XCOM sounds cool, but it’s nothing like Firaxis’ Midnight Suns.

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