The 13th edition of the India Game Developer Conference (IGDC) concludes with over 5,000 participants, attended by 135 speakers from around the world

Business Wire IndiaA total of 5,000 people including game developers, publishers, investors and game enthusiasts gathered between 16th to 18th November at 13th the edition of the India Game Developer Conference (IGDC) which was held virtually. Global speakers that have made games like Minecraft, Borderlands, Doom and Fortnite, was part of the conference. Unreal Engine, MPL, Junglee, AWS, Glance, YesGnome, Lakshya and Gametionamong others were also proud sponsors of the event.

The event featured speakers ranging from researchers, game programmers, toy and game designers, concept artists, product and design managers to CEOs of leading gaming companies, investors and publishers. Some of the prominent speakers who attended and shared insights at the conference were Torfi Frans Olafsson, Creative Director at Minecraft, Brenda Remero, CEO of Romero Games & BAFTA Awards winner and Benjamin Ellinger, VP at Digipen, a leading university in game development. From the Indian gaming industry, Ankush Gera, founder and CEO of Junglee Games, Manish Agarwal, VD at Nazara Technologies and Siddharth Jain, co-founder of PlaySimple Games was also present.

The participation this year was on a par with the previous edition with almost 100 sessions and panels during the event. The event covered a wide range of topics that included applied games, art, business and product management, career, design, esports, hypercasual, production and technology. Participants were able to experience the latest technology in the gaming ecosystem and network with industry leaders and investors.

The Annual India Game Developer Awards was also part of the conference and the winners were honored on the 16thth November, the 1stst IGDC Day. This year, IGDC set a record with 150 entries for the awards that were the highest ever. Some of the individuals who were recognized for their talents in several areas were Tuttifrutti Interactive for Studio Game of the Year, Playbae for this year’s indie game, Weloadin Studio for Hypercasual Game of the Year, RockLobster Games for upcoming games of the year and Brahmos Interactive for this year’s student game. In the past, many winners have also won several international awards. Along with exciting cash prizes, all winners and runners received two IGDC tickets to next year’s event.

This year, the IGDC also marked the return of BYOG (Build your own game) – India’s oldest game jam, to see game developers across the country compete together to create a game within a limited time across different themes.

“This was our second year hosting a virtual edition that helped us see amazing participation from India and abroad. We were able to bring in various prominent speakers from around the world to attend the event. It was amazing to see so many people explore the different aspects of the gaming industry and the opportunities it has to offer. ” said Rajesh Rao, convener, IGDC. “We are grateful for their participation and happy about this year’s response to our line-up, workshops and the various opportunities presented at IGDC, which has motivated us to continue to hold more such events in the future. When we end this year, we are hopeful that this year’s success will result in the overall growth of the gaming industry increasing and that more success stories will come out of it. ”

The India Game Developer Conference is a unique “industry, for industry” initiative that does a fantastic job of supporting and giving game developers insights, upbringing and networking opportunities.

For more information, visit the event’s website: https://indiagdc.com/2021/

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